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Experiments

Reader submissions: desk setups

Your desks, photographed and redrawn as isometric scenes.

Game artists have a name for the pixel-art version of isometric: two-to-one. Lines climb one pixel for every two across, which gives clean, stair-stepped edges instead of jagged ones. The angle is about 26.6 degrees rather than 30, and almost nobody notices, which is a nice reminder that looking right beats being exact.

3 imagesJPG, 1200 × 1200

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Icons are the hardest isometric art to get right because there is so little room. At small sizes one of the three faces usually has to go, so we pick the two that best describe the object. A book keeps its cover and spine; a box keeps its top and front. Deciding early saves a lot of redrawing.

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Written by

Theo Okafor

Theo writes about 3D transforms and rendering performance. He keeps a spreadsheet of every browser bug he has hit with preserve-3d.

All 18 posts by Theo Okafor

8 comments

  1. Omar Haddad

    I teach an intro CSS class and I am going to use this as the final project.

    Reply to Omar Haddad
    1. Tess Walsh

      Thanks! A follow-up is already in the drafts.

      Reply to Tess Walsh
  2. Nina Ahlberg

    Tiny typo in the second code block: the unit is missing on the translate value.

    Reply to Nina Ahlberg
    1. Soren Dahl

      Glad it helped. The values are in the colour ratios reference.

      Reply to Soren Dahl
  3. Rosa Medina

    Love the palette. Could you share the exact lightness values?

    Reply to Rosa Medina
  4. Mateo Rossi

    The tip about naming faces instead of colours saved our design system a lot of pain.

    Reply to Mateo Rossi
  5. Alex Moreau

    Short and useful. More quick tips like this, please.

    Reply to Alex Moreau
  6. Chen Wei

    This is the clearest explanation of draw order I have read.

    Reply to Chen Wei

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